LEARN
Learn
EvoForge.
Plain, checkable explanations of what EvoForge is and how each part works — from a first install to robot policies and game AI.
What is EvoForge?
The one-paragraph answer, the editions, the platforms, and how it differs from other projects with the same name.
Read02 / STARTGetting started
Install, sign in, connect a model, give it a first task, and unlock a module when you need one.
Read03 / FAQFrequently asked questions
Price, keys, privacy, platforms, models, modules, updates — the questions people ask first.
Read04 / ABOUTAbout EvoForge
Who makes it, what it is for, and the principles it is built on.
Read05 / CODINGEvoForge as a coding agent
An original Rust kernel, syntax-aware edits, tests that must fail first, and teams of specialist agents.
Read06 / COMPUTERComputer control
Browser, any desktop app, a persistent shell and remote servers — all behind permissions you set.
Read07 / CREATORThe creator workspaces
The director's console, canvas desk and writing desk, with video, music, voice and sound generation.
Read08 / PHYSICSThe EvoForge physics engine
Rigid bodies, joints, articulated robots and tearing soft bodies, on its own collision layer, in Rust.
Read09 / EMBODIEDEmbodied AI, end to end
From a robot description through simulation and training to sim2real and the real robot.
Read10 / GAMESGame development with EvoForge
Godot, Unity and browser games, characters that move like people, and game AI trained with EvoForge.
Read11 / PRIVACYLocal-first, explained
What stays on your computer, where model requests go, and why you bring your own key.
Read12 / EVOLUTIONSelf-evolution
How real work becomes memory, skills and tools — and why only changes that survive a gate are kept.
ReadOr skip the reading and try it.
Windows and macOS. Bring your own model key or a local model.