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EvoForge.

Plain, checkable explanations of what EvoForge is and how each part works — from a first install to robot policies and game AI.

12 GUIDESREVIEWED 2026-10-27
01 / OVERVIEW

What is EvoForge?

The one-paragraph answer, the editions, the platforms, and how it differs from other projects with the same name.

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02 / START

Getting started

Install, sign in, connect a model, give it a first task, and unlock a module when you need one.

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03 / FAQ

Frequently asked questions

Price, keys, privacy, platforms, models, modules, updates — the questions people ask first.

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04 / ABOUT

About EvoForge

Who makes it, what it is for, and the principles it is built on.

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05 / CODING

EvoForge as a coding agent

An original Rust kernel, syntax-aware edits, tests that must fail first, and teams of specialist agents.

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06 / COMPUTER

Computer control

Browser, any desktop app, a persistent shell and remote servers — all behind permissions you set.

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07 / CREATOR

The creator workspaces

The director's console, canvas desk and writing desk, with video, music, voice and sound generation.

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08 / PHYSICS

The EvoForge physics engine

Rigid bodies, joints, articulated robots and tearing soft bodies, on its own collision layer, in Rust.

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09 / EMBODIED

Embodied AI, end to end

From a robot description through simulation and training to sim2real and the real robot.

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10 / GAMES

Game development with EvoForge

Godot, Unity and browser games, characters that move like people, and game AI trained with EvoForge.

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11 / PRIVACY

Local-first, explained

What stays on your computer, where model requests go, and why you bring your own key.

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12 / EVOLUTION

Self-evolution

How real work becomes memory, skills and tools — and why only changes that survive a gate are kept.

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Windows and macOS. Bring your own model key or a local model.