Strong coding
An original kernel works across real repositories: plans, edits by syntax tree, proves every change with a test that fails first and passes after, and coordinates a lead with specialist agents.
EDITIONS / ONE SYSTEM
Basic is the full agent system, free. Creator, Embodied AI and Game Development each unlock a field of their own, and every edition keeps up with the frontier.
The advanced agent system
Basic is not a trial. It is the whole agent system: the kernel, frontier-level coding, control of your computer, an open ecosystem, and the loop that makes it better with every task.
Its own skillsFrontier New frontier models are supported as they ship, and the kernel, tools and skills keep improving through the in-app updater.
An original kernel works across real repositories: plans, edits by syntax tree, proves every change with a test that fails first and passes after, and coordinates a lead with specialist agents.
A real browser, any desktop app through the accessibility tree and the screen, a persistent shell, and remote servers, each behind permissions you set.
Skills, plugins and MCP connectors extend it; any model plugs in, cloud or local, through your own keys.
Real work becomes memory, refined skills and new tools, and only what survives comparison and a regression gate is kept.
Film, sound, image and words
Three professional workspaces and the generation stack behind them: the agent drafts, generates and edits, and you direct every take.
Frontier New video, image and music models are added as they appear, and the craft skills are revised against what works now.
From description to the real robot
The whole robotics chain in one agent, on our own physics engine: describe the robot, simulate it, train it, verify it, and run it on the real machine.
Frontier Training recipes and new robot bodies are added as the field moves, and the physics engine keeps gaining capability with each update.
Worlds, characters and play
Build games in the engine you use, with characters that move like people, assets on demand and worlds that respond to the player.
Frontier Engine support, motion sources and 3D generation follow the newest tools, delivered through the same updater.
Models change every month. EvoForge keeps up: new models are wired in as they ship, skills are revised against what works now, and new tools arrive through the in-app updater, included in your licence. Unlock several modules and the same agent uses all of them in one session.
A launch film for your app, cut on the timeline, while the agent fixes the build.
Train a walking policy, then turn the run into a narrated demo video.
Build the level, animate the hero, and score the trailer in one session.
Every add-on sits on top of Basic and combines with the others. Nothing in Basic is held back to push an upgrade.
| Basic | + Creator | + Embodied AI | + Game Development | |
|---|---|---|---|---|
| Agent kernel, coding and computer control | ● | ● | ● | ● |
| Skills, plugins, MCP connectors, any model | ● | ● | ● | ● |
| Memory and self-evolution | ● | ● | ● | ● |
| Continuous updates | ● | ● | ● | ● |
| Director’s console, canvas desk, writing desk | — | ● | — | — |
| Video, music, voice and sound-effect generation | — | ● | — | — |
| Image-to-3D | — | ● | — | ● |
| Robot description, simulation and training | — | — | ● | — |
| Sim2real and real-robot control | — | — | ● | — |
| Godot, Unity and browser game development | — | — | — | ● |
| Character motion from video or text | — | — | — | ● |
Basic is free once you sign in. Bring your own model API key or a local model: we sell feature licences, not tokens, so your model bill stays between you and your provider.
Freesign-in required
$19$190per monthper year
$29$290per monthper year
$15$150per monthper year
Prices in US dollars. Each module adds to Basic and combines freely with the others; buy and manage them from your account inside the app.