LEARN / GAME DEVELOPMENT
Games, from the first scene
to characters that move like people.
Build in the engine you already use, with characters that move like people, assets on demand, and worlds that respond to the player.
Work in the engine you use.
EvoForge builds scenes, writes scripts and produces builds in Godot and Unity, and makes browser games with three.js. Skills cover the asset pipeline, browser game craft, procedural generation and multiplayer netcode design.
Characters that move like people.
Character motion can come from a video clip or a sentence of text. It is retargeted to any body — a child, a giant, a creature — with constraints that keep feet planted instead of sliding, and the physics engine underneath handles contact and ragdolls. Sprite animation and ability effects are covered too, and images can be turned into 3D models.
Opponents worth playing.
NPC behaviour and game AI are designed with the same care as the graphics. EvoForge can train game-playing AI by self-play — for example a card-game opponent that searches its options and picks the line that wins most often.
Game Development costs $15 a month or $150 a year and adds to Basic; pair it with Creator to cut the trailer in the same session.
The creator workspaces
The director's console, canvas desk and writing desk, with video, music, voice and sound generation.
Read08 / PHYSICSThe EvoForge physics engine
Rigid bodies, joints, articulated robots and tearing soft bodies, on its own collision layer, in Rust.
Read03 / FAQFrequently asked questions
Price, keys, privacy, platforms, models, modules, updates — the questions people ask first.
ReadStart a game today.
Windows and macOS. Bring your own model key or a local model.