LEARN / FAQ
Questions,
answered plainly.
The questions people ask before they install EvoForge, and the straight answers.
01What is EvoForge?
EvoForge is a desktop AI agent for Windows and macOS, made by PIXALIFE LIMITED. It has its own agent kernel written in Rust, works with the model providers you choose, and produces finished work — code, documents, images, voice, music, video, robot policies and games — on your computer.
02Is EvoForge free?
Basic is free after signing in, and it is the full agent system: coding, computer control, the skills and plugin ecosystem, and self-evolution. Three optional modules are paid: Creator ($19/month or $190/year), Embodied AI ($29/$290) and Game Development ($15/$150).
03Do I need my own API key?
Yes, or a local model. EvoForge sells feature licences, not model usage, so every edition runs on your own key from a provider such as Anthropic, OpenAI, Google, DeepSeek, Qwen, Kimi or OpenRouter, or on a compatible local model service such as Ollama.
04Which operating systems does it support?
Windows 10 and 11 on x64, and macOS on Apple silicon and Intel.
05Does EvoForge upload my files or code?
No. Sessions, files, memory and keys stay on your computer and are never uploaded. When the agent uses a cloud model, the relevant request goes from your computer directly to the provider you chose.
06Why do I have to sign in?
Signing in is how the app knows which modules you have unlocked. It is free, and Basic needs nothing more than a sign-in.
07Which AI models can I use?
Claude, OpenAI models, Gemini, DeepSeek, Qwen, Kimi, anything on OpenRouter, or a local model through a compatible service. You can switch at any time; memory and skills carry over.
08Can EvoForge take on work I now split across several AI tools?
That is what it is built for. One agent carries a task from start to finish — code, research, documents, design, film and games — on workspaces made for each kind of output, with the same memory and skills behind all of it. You still pay your model provider for model usage; EvoForge charges only for the add-on modules you choose.
09How is EvoForge different from a chat app?
A chat app answers. EvoForge acts: it plans, uses tools across your repositories, browser, desktop apps, terminals and servers, verifies its results, and keeps the finished artefact. It also has dedicated workspaces for writing, images and film.
10Is EvoForge built on Claude Code or Codex?
No. EvoForge has its own agent kernel — tools, context, memory, approvals, sandbox and orchestration — written in Rust. Models plug into it; it is not a window over another product's command-line tool.
11Can it control my computer?
Yes, with your permission. It drives a real browser, any desktop application through the accessibility tree and the screen, a persistent shell and remote servers, and important actions wait for your approval.
12Can it write code?
Yes. It works across real repositories, edits by syntax tree, proves fixes with tests that fail first and pass after, and can coordinate a lead with specialist agents or a swarm on a shared task board.
13What are skills?
Skills are packaged procedures — methods, references and scripts — that the agent loads when a task calls for them. EvoForge ships with 57 across its editions, and you can create and install your own.
14Does it support MCP?
Yes. EvoForge connects MCP servers over stdio and Streamable HTTP, with OAuth where a server requires it, alongside its own built-in tools and plugins.
15What does the Creator module include?
The director's console (a multitrack timeline that ends in a finished film), the canvas desk (region-exact image editing) and the writing desk, plus video, music, voice and sound-effect generation from several providers.
16What does the Embodied AI module include?
The full robotics chain: robot description from URDF or MJCF, simulation on a native MuJoCo backend and EvoForge's own physics engine, GPU-parallel training, sim-to-sim and bench checks, sim2real, and real-robot control over ROS 2 and MAVLink.
17What does the Game Development module include?
Game development in Godot, Unity and the browser with three.js, character motion from video or text retargeted to any body, image-to-3D, sprite animation, ability effects, NPC behaviour, game AI and multiplayer netcode.
18Does EvoForge have its own physics engine?
Yes: a rigid and soft-body physics engine with its own collision layer, written in Rust in double precision. Robot simulation and game characters run on it.
19What does self-evolution mean here?
Real work becomes memory, refined skills and new tools. Each candidate change is compared on similar work and passes a regression gate before it is kept, every step is recorded, and any of it can be rolled back. Automatic promotion is off by default.
20Can I use it offline?
The app and everything it stores run locally. Signing in needs a connection, and so does any cloud model; with a local model service, the work itself does not need to reach the internet.
21Which languages does the interface support?
English, Chinese, Japanese, Korean, French and German.
22How do updates work?
EvoForge checks for stable updates from inside the app and shows the version before installing. Updates to every edition — new model support, revised skills, new tools — are included in your licence.
23Can I combine modules?
Yes. Each module sits on top of Basic and they combine freely; the same agent uses everything you have unlocked in one session.
24Who makes EvoForge?
PIXALIFE LIMITED (香港生命像素有限公司), a company registered in Hong Kong.
25Is this related to other projects called EvoForge?
No. Several unrelated projects use the name. This EvoForge is the desktop AI agent at evoforge.cc.
What is EvoForge?
The one-paragraph answer, the editions, the platforms, and how it differs from other projects with the same name.
Read02 / STARTGetting started
Install, sign in, connect a model, give it a first task, and unlock a module when you need one.
Read11 / PRIVACYLocal-first, explained
What stays on your computer, where model requests go, and why you bring your own key.
ReadStill curious? Try it — Basic is free.
Windows and macOS. Bring your own model key or a local model.