ONE AGENT · END TO END · ORIGINAL KERNEL

One agent.
The whole job.

Stop juggling a stack of AI subscriptions and learning each one. EvoForge is one personal agent that carries the work end to end — code, research, design, film and games — with real taste and a fast Rust core, and it keeps extending and improving itself as you use it.

V0.11.1Windows · macOSBring the models you trust · local or cloud
57built-in skills
3add-on modules
1physics engine of our own
5video generation backends
6interface languages
2desktop platforms
01 / ACTION + CODINGORIGINAL KERNEL · REAL ENVIRONMENTS

From intent
to verified work.

EvoForge works across real repositories, browsers, desktop apps, terminals and servers. Tools, context, memory, permissions and specialist agents stay connected, so multi-step work can move forward without losing its thread.

01

Connected tools, continuous work

Built-in tools read documents, work with browsers and desktop apps, run terminal tasks, and edit code by structure. EvoForge organizes context and attachments so long, multi-step work remains coherent.

02 LEADSWARM

Specialists working together

Complex work can be coordinated by a lead agent or shared across a team. Each specialist receives the tools and brief it needs, while progress and decisions remain visible in one place.

RED → GREEN 03

Test changes before they land

Code changes are checked in an isolated worktree. Tests reproduce the issue, confirm the fix, and remain as regression checks for future changes.

02 / EVERY MODALITYINPUT × OUTPUT · ONE SYSTEM

It sees. It hears. It reads.
Then it makes.

Work with text, images, audio, video and documents as first-class material. EvoForge understands the content, processes it with models and tools, and produces results ready for further use.

FIG.01 / MODALITY MATRIX · INPUT × OUTPUTTABLE · 5 ROWS
MODALITY IN — WHAT IT UNDERSTANDS OUT — WHAT IT PRODUCES
TextTEXT Conversation, files, web pages, your mail inbox, terminal output. Code, essays, reports, slides, replies sent from your own mailbox.
ImageIMAGE Photos, screenshots, the live screen of any desktop app. Generate and edit images, create icons and posters, and compress files to suit your quality requirements.
AudioAUDIO Speech and music understanding, transcription, word-level alignment. Voice from five providers, composed music, podcasts and audiobooks.
VideoVIDEO Understand video through its visuals and audio, from a file or a link. Create shots with five video generation services, add narration and subtitles, and export a finished video.
DocumentDOC PDF, Word, PowerPoint, spreadsheets, any format, any size. docx, pptx, xlsx you can hand to someone as is.
VIDEO GENERATION: VEO, GEMINI OMNI, SEEDANCE AND WAN · MUSIC: LYRIA · IMAGE: NANO BANANA
03 / THREE WORKSPACESCREATOR MODULE · WRITE · SEE · DIRECT

Different work needs
different places to think.

Chat starts the work. Three shared workspaces carry it to completion: a writing desk for publishable pieces, a canvas desk for visual composition and precise image edits, and a director's console for productions that unfold over time.

01 / WRITING DESK

From first draft
to publication.

Work with the agent on the same article: refine paragraphs, rearrange sections, plan illustrations and compare headlines. Return tomorrow and pick up exactly where you left off.

  • Edit paragraphs and sections in place
  • Plan figures before generating them
  • Keep title, prose, images and captions in one artifact
ARTICLE · NEWSLETTER · ANNOUNCEMENT · STORY
02 / CANVAS DESK

See the full picture.
Edit exactly where you choose.

Keep references, drafts, notes and alternatives together on one canvas for easy comparison. Mark the precise area to change, use other images as subject, style or scene references, and receive the result beside the original with an unchanged-pixel check.

  • Arrange source images and references spatially
  • Point, annotate, connect and compare
  • Edit a region while preserving everything outside it
IMAGE EDIT · COMPOSITION · CUTOUT · VISUAL EXPLORATION
03 / DIRECTOR'S CONSOLE

Bring picture and sound
together on the timeline.

Scripts, footage, generated shots, voice and music meet on a real multi-track timeline. Review every take, refine the edit, and keep the production visible from first plan to final export.

DIRECTOR'S CONSOLE / FULL TIMELINEFILM · PODCAST · AUDIOBOOK
FIG.02 / DIRECTOR'S CONSOLE · GENERAL ARRANGEMENTMONITOR · ASSETS · V3–V1 · A1–A3
MONITOR Margins back to 21%. Q3 · NARRATION 00:12 00:00:12:04 1920×1080 · 25p ASSETS REC · 01 GEN · 02 PLACEHOLDER GEN · 04 GEN · 05 · REVIEW REC · 06 STILL · 07 PLACEHOLDER NARRATION · 5 VOICES MUSIC · LYRIA FILL → REVIEW → REPLACE 0:000:060:120:180:24≈ 0:30 V3OVERLAY V2PICTURE V1BED A1NARRATION A2MUSIC A3SFX TITLE SUBTITLE · 2-FRAME RULE s01 · REC s02 s03 · FILL s04 · GEN · REVIEW s05 s06 · REC POSTER BED · LARGE TYPE, THREE SIZES DUCK -12 dB · s03..s05 s03..s05 EDIT TOGETHER WITH THE AGENT · UNDO EACH EDIT · EXPORT IN ONE STEP
  1. 01Set the script

    Shape the narration and structure before arranging the picture.

  2. 02Plan the shots

    Give every shot a clear place in the story and on the timeline.

  3. 03Generate and refine

    Create shots, voice and music, then refine them in context.

  4. 04Review

    Preview each take and choose what to keep, regenerate or remove.

  5. 05Export

    Export the finished production with subtitles and keep the edit list.

04 / PHYSICS ENGINERUST · DOUBLE PRECISION · BUILT IN

A physics engine of our own.
Rigid, soft, and every contact between.

Our own engine, written in Rust in double precision and built into EvoForge. Robot simulation and game characters run on it: there is no plugin to install and no engine licence to buy.

FIG.03 / ONE WORLD · THREE KINDS OF MATTEREVOFORGE-PHYSICS + EVOFORGE-COLLISION
A · RIGID BODIES + JOINTS B · SOFT BODY · FEM C · COLLISION · CCD CONTACT MANIFOLDS · 2×2 BLOCK SOLVE NEO-HOOKEAN · IMPLICIT · TEARING TOI · FIRST CONTACT AABB TREE · HULLS · VOXELS · CCD
01 / RIGID

Bodies, joints and articulated robots

Rigid bodies, colliders and joints share one world, and articulated bodies are solved in the same system as the contacts they make. Still islands go to sleep.

02 / SOFT

Deformable solids that tear

Finite-element soft bodies with a stable Neo-Hookean material and implicit steps, with friction, tearing, and collisions against each other and themselves.

03 / COLLISION

Geometry that holds up

Its own collision layer: dynamic AABB trees, convex hulls and decomposition, meshes, height fields and voxels, with continuous collision so fast objects never tunnel.

04 / CHECKED

Measured against physics

Friction, stacking, sliding and impact are checked against physical expectations in regression tests, and every deliberate departure from the reference design has a test behind it.

05 / EMBODIED AIADD-ON MODULE · DESCRIPTION → REAL ROBOT

From a robot description
to a robot that does the job.

The Embodied AI module carries the whole chain in one agent: model the robot, simulate it, train a policy, prove it in a second simulator and on the bench, then run it on the real machine.

FIG.04 / FULL PIPELINEHUMANOID · QUADRUPED · ARM · DRONE · WHEELED
01

Describe

URDF or MJCF in; one description of joints, actuators and sensors out.

02

Simulate

A native MuJoCo backend beside our own physics engine and renderer, each in its own process.

03

Train

GPU-parallel reinforcement and imitation learning: walking, motion tracking, lifting, diffusion policies.

04

Verify

Sim-to-sim transfer and bench checks catch what a single simulator hides.

05

Sim2real

Domain randomisation, motor identification and calibration, then the policy is exported for the robot's own computer.

06

Real robot

ROS 2 and MAVLink connect arms, legged robots and drones, with a safety check before every action.

06 / GAME DEVELOPMENTADD-ON MODULE · GODOT · UNITY · WEB

Games, from the first scene
to characters that move like people.

The Game Development module works in Godot, Unity and the browser. Character motion can come from a video or a sentence, retargeted to any body type, with our physics engine underneath.

FIG.05 / ONE WALK · EVERY BODYVIDEO OR TEXT → RETARGET → FEET PLANTED
01 / ENGINES

Godot, Unity and the web

Scenes, scripts and builds in the engine you already use, and three.js for games that run in a browser tab.

02 / MOTION

Motion from video or text

Turn a clip or a description into animation and retarget it to children, giants or creatures, without sliding feet.

03 / ASSETS

Assets and effects

Image-to-3D models, sprite animation, ability effects and procedurally generated levels.

04 / BEHAVIOUR

Worlds that play back

NPC behaviour, game AI and multiplayer netcode, designed with the same care as the graphics.

07 / SPECIALIST SKILLS57 BUILT IN · MORE CAN BE ADDED

One general agent.
Deep craft when the work demands it.

EvoForge ships with 57 built-in skills. Basic carries the ones for code and everyday work; the Creator, Embodied AI and Game Development modules each add their own. Every skill combines domain methods, references and practical scripts with task-specific guidance and quality checks.

01BasicFREE

  • Code review, four lenses
  • Deep research
  • Natural, expressive writing
  • iOS app debug
  • Android app debug
  • App store release
  • Website recreation
  • Architecture diagrams
  • Skill creator and installer

02Creator$19 / MO

  • AI film director
  • Narrated video director
  • Video ad director
  • Audio program director
  • Video analysis and recreation
  • Code-driven films
  • Image generation craft
  • Ad graphic design
  • Icon design
  • Logo motion
  • Motion and interface design
  • Dynamic slides
  • New story arcs for your novel
  • Outline restoration
  • WeChat article director
  • Digital human presenter
  • Algorithmic art
  • Text morphing

03Embodied AI$29 / MO

  • Robot sim2real
  • Robot training recipes
  • Walking, tracking and lifting policies
  • Humanoids, quadrupeds, arms and drones

04Game Development$15 / MO

  • Godot game development
  • Game asset pipeline
  • Browser game craft
  • Game ability VFX
  • Character animation
  • Sprite animation
  • NPC behaviour
  • Game AI engine
  • Procedural generation
  • Multiplayer netcode
  • three.js creation
  • Photo to digital human

EvoForge turns useful experience into memory, refined skills and new tools. Evaluation and approval decide which improvements carry forward into future work. Explore the evolution path →

08 / A DESKTOP BODYTHE WHOLE MACHINE · AND BEYOND IT

Your computer, connected as one workspace.

Move naturally between files, browsers, desktop apps, terminals and remote machines. Work follows your permissions, with important actions and results visible for review.

PL-01

Browser

Read pages, fill forms and complete online workflows, with permission checks and a record of each action.

PL-02

Any desktop app

It sees through the accessibility tree and screenshots, and acts with the mouse and keyboard. Windows and macOS, native or Electron.

PL-03

Shell and server fleet

Work with local and remote terminals in one workspace, preserving session state and following your configured sandbox policies.

>_
PL-04

Mail and channels

Keep long-running tasks moving, run scheduled work, and receive updates by email, push or desktop notification. New work can also arrive through your inbox.

09 / EDITIONSUSD · FEATURE LICENCES · NO TOKENS

Basic is the whole system.
Add the field you work in.

Basic is free once you sign in. Bring your own model API key or a local model: we sell feature licences, not tokens, so your model bill stays between you and your provider.

Prices in US dollars. Each module adds to Basic and combines freely with the others; buy and manage them from your account inside the app.Compare editions
10 / VOICESREVIEWS

In their own words.
Linked to the original.

Quoted exactly as written. We do not edit reviews and we do not write them.

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Bring the work.
Keep the result.

Windows and macOS. Your models. Your files. Your control.