Connected tools, continuous work
Built-in tools read documents, work with browsers and desktop apps, run terminal tasks, and edit code by structure. EvoForge organizes context and attachments so long, multi-step work remains coherent.
ONE AGENT · END TO END · ORIGINAL KERNEL
Stop juggling a stack of AI subscriptions and learning each one. EvoForge is one personal agent that carries the work end to end — code, research, design, film and games — with real taste and a fast Rust core, and it keeps extending and improving itself as you use it.
EvoForge works across real repositories, browsers, desktop apps, terminals and servers. Tools, context, memory, permissions and specialist agents stay connected, so multi-step work can move forward without losing its thread.
Built-in tools read documents, work with browsers and desktop apps, run terminal tasks, and edit code by structure. EvoForge organizes context and attachments so long, multi-step work remains coherent.
Complex work can be coordinated by a lead agent or shared across a team. Each specialist receives the tools and brief it needs, while progress and decisions remain visible in one place.
Code changes are checked in an isolated worktree. Tests reproduce the issue, confirm the fix, and remain as regression checks for future changes.
Work with text, images, audio, video and documents as first-class material. EvoForge understands the content, processes it with models and tools, and produces results ready for further use.
| MODALITY | IN — WHAT IT UNDERSTANDS | OUT — WHAT IT PRODUCES |
|---|---|---|
| TextTEXT | Conversation, files, web pages, your mail inbox, terminal output. | Code, essays, reports, slides, replies sent from your own mailbox. |
| ImageIMAGE | Photos, screenshots, the live screen of any desktop app. | Generate and edit images, create icons and posters, and compress files to suit your quality requirements. |
| AudioAUDIO | Speech and music understanding, transcription, word-level alignment. | Voice from five providers, composed music, podcasts and audiobooks. |
| VideoVIDEO | Understand video through its visuals and audio, from a file or a link. | Create shots with five video generation services, add narration and subtitles, and export a finished video. |
| DocumentDOC | PDF, Word, PowerPoint, spreadsheets, any format, any size. | docx, pptx, xlsx you can hand to someone as is. |
Chat starts the work. Three shared workspaces carry it to completion: a writing desk for publishable pieces, a canvas desk for visual composition and precise image edits, and a director's console for productions that unfold over time.
Work with the agent on the same article: refine paragraphs, rearrange sections, plan illustrations and compare headlines. Return tomorrow and pick up exactly where you left off.
Keep references, drafts, notes and alternatives together on one canvas for easy comparison. Mark the precise area to change, use other images as subject, style or scene references, and receive the result beside the original with an unchanged-pixel check.
Scripts, footage, generated shots, voice and music meet on a real multi-track timeline. Review every take, refine the edit, and keep the production visible from first plan to final export.
Shape the narration and structure before arranging the picture.
Give every shot a clear place in the story and on the timeline.
Create shots, voice and music, then refine them in context.
Preview each take and choose what to keep, regenerate or remove.
Export the finished production with subtitles and keep the edit list.
Our own engine, written in Rust in double precision and built into EvoForge. Robot simulation and game characters run on it: there is no plugin to install and no engine licence to buy.
Rigid bodies, colliders and joints share one world, and articulated bodies are solved in the same system as the contacts they make. Still islands go to sleep.
Finite-element soft bodies with a stable Neo-Hookean material and implicit steps, with friction, tearing, and collisions against each other and themselves.
Its own collision layer: dynamic AABB trees, convex hulls and decomposition, meshes, height fields and voxels, with continuous collision so fast objects never tunnel.
Friction, stacking, sliding and impact are checked against physical expectations in regression tests, and every deliberate departure from the reference design has a test behind it.
The Embodied AI module carries the whole chain in one agent: model the robot, simulate it, train a policy, prove it in a second simulator and on the bench, then run it on the real machine.
URDF or MJCF in; one description of joints, actuators and sensors out.
A native MuJoCo backend beside our own physics engine and renderer, each in its own process.
GPU-parallel reinforcement and imitation learning: walking, motion tracking, lifting, diffusion policies.
Sim-to-sim transfer and bench checks catch what a single simulator hides.
Domain randomisation, motor identification and calibration, then the policy is exported for the robot's own computer.
ROS 2 and MAVLink connect arms, legged robots and drones, with a safety check before every action.
The Game Development module works in Godot, Unity and the browser. Character motion can come from a video or a sentence, retargeted to any body type, with our physics engine underneath.
Scenes, scripts and builds in the engine you already use, and three.js for games that run in a browser tab.
Turn a clip or a description into animation and retarget it to children, giants or creatures, without sliding feet.
Image-to-3D models, sprite animation, ability effects and procedurally generated levels.
NPC behaviour, game AI and multiplayer netcode, designed with the same care as the graphics.
EvoForge ships with 57 built-in skills. Basic carries the ones for code and everyday work; the Creator, Embodied AI and Game Development modules each add their own. Every skill combines domain methods, references and practical scripts with task-specific guidance and quality checks.
EvoForge turns useful experience into memory, refined skills and new tools. Evaluation and approval decide which improvements carry forward into future work. Explore the evolution path →
Move naturally between files, browsers, desktop apps, terminals and remote machines. Work follows your permissions, with important actions and results visible for review.
Read pages, fill forms and complete online workflows, with permission checks and a record of each action.
It sees through the accessibility tree and screenshots, and acts with the mouse and keyboard. Windows and macOS, native or Electron.
Work with local and remote terminals in one workspace, preserving session state and following your configured sandbox policies.
Keep long-running tasks moving, run scheduled work, and receive updates by email, push or desktop notification. New work can also arrive through your inbox.
Basic is free once you sign in. Bring your own model API key or a local model: we sell feature licences, not tokens, so your model bill stays between you and your provider.
Windows and macOS. Your models. Your files. Your control.